In the early morning hours of December 7, 1941, the United States of America was attacked without warning, provocation or cause. The attackers effectively crippled the American armed forces and nearly forced a complete surrender.
On December 8, 1941, U.S. President Franklin D. Roosevelt, declared war against the invading forces.
On December 9, 1941, Executive Order 060412 was authorized by the President. The Pentagon implemented the order and created the nation's first line of defense against the threat.
The story of the brave men who took to the skies to protect not only the nation, but the world, can finally be told.
This is that story.
Read it now exclusively at USA Today:
Do you long for adventure? Do you yearn for excitement? Do you desire to live by your own rules? So does James Stuart. He's a ship captain labeled pirate by the four greatest empires. A title he's earned over the years. However, after rescuing a young boy named Peter and years of being persecuted, James wants something more. Together with Peter and his faithful crew, James finds exactly what he was looking for. With his trusty weapon at his side, a weapon that gave him the most evil moniker, he finds the Neverland, a place of possibility. A place under the thumb of a terrible man. Before he can relax in the birthplace of adventure, James Hook must free it from tyranny. In a life that has already seen more than one pulse-pounding voyage, this is the start of the greatest ever told. So much excitement already survived, and so much more to see. The question is, will James live long enough to see it all?
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Meet Aurora Rose, a typical teenage girl…kind of.
She loves to shop at the mall, talk on the phone with her friends and would even like to date the occasional cute boy if the opportunity arises. But her part time job keeps her a little too busy for any of that. You see, Aurora is a babysitter. While it sounds easy, it's not.
Take a bit of ancient evil, a dash of faceless assassins and a pinch of monsters and mayhem, and your left with a teen tasked to save the world…at $10 bucks an hour.
And you thought your part-time job was rough.
From the mind and pen of international art sensation comes the collected art of Des Taylor. Since the early 90s, Des Taylor has been wowing audiences around the world with his fantastic and realistic style of art. The book covers all his work, from retro heroes to starlets of the silver screen. Des has done work for a vast number of clients and recently had his work premiered at a gallery showing at a prestigious London art house. Now, all of those works have been brought together in one place. If you have a soft spot for retro work, for the classy glitz and glamour of the golden age of fashion and secret agents, this is the art book for you.
Our creators are well versed in all forms of media and can deliver content no matter where they are in the world. The people under the Arch Enemy label span the globe, living not just in one market, but in all of them. We can deliver digital media anywhere in the world, and match it to specific markets. We have worked with every entertainment medium, from graphic novels to television, from feature films to novels, music, and distribution. The reality is Arch Enemy is not bound by any one label, except our own.
Whether it's revolutionizing digital platforming or creating a vast library of intellectual properties, Arch Enemy stands on the cutting edge for creating content in the digital market. We believe in giving the audience the highest quality product and the most in-depth experience. We take digital media a step further, offering extras and behind-the-scenes insights that allow our audience to truly be immersed in the product we create. When people purchase our work, we want that to mean something, no matter where it is. It's not just about sales; it's about giving our audiences something they haven't seen before.
Quality is number one. We hold ourselves to a higher standard than all the rest. Settling will not cut it. Our product is designed to be captivating and exciting. We want people coming back each week, or each month to see what happens next. At the end of the day, what happens is a whole new way of meeting the expectations of the populace. What happens is making sure we give people what they pay for.
We aren't the conventional. We aren't the standard. We don't' follow the pack. We aren't the good guys. We are Arch Enemy.
Percy Carey got his first lessons in entertainment very early on. He learned from a master, seeing all the ins and outs of production under the eye of Jim Henson. He may have only been five years old when he was on Sesame Street, but Percy took it all in. His mind was already working on his future. He formed an independently owned distribution company, Day by Day Entertainment. Percy has released five albums since returning to the game, including hip-hop's first triple cd as his alter ego MF Grimm. Percy entered the comic world by writing his autobiography under the Vertigo label, a book called Sentences: the Life of MF Grimm. The book was a hit and brought Percy's name into a main stream light. His story was nominated for several Eisners, one of the highest honors in comics. He proudly won two Glyph awards for the story as well. He did work as a journalist for a number of well-established publications, which included several joint ventures with national and international brands, such as Complex Magazine and MTV Splashpage. Since that time, Percy has joined his immense talents with those of Arch Enemy. His vision for the present and the future are one of the most unique in media companies today. His background in promotion, distribution, and product placement allow him to see where the market is going and plan for the world ahead. In true alter ego fashion, by day he handles business on a global level. By night, he works hard, pushing the boundaries of storytelling and digital media. He is a man who, as long as he can still draw breath, will always be working to better himself and his craft. His vision for what is on the horizon helped him to become the clear choice for president of Arch Enemy. Just as a chess match, he is a man who can see many moves ahead. He sees things his opponents never even knew existed. His unique sensibilities regarding all media formats allow him to see integrations and destinations no one else can.
Neil Herndon was destined to be a writer. From an early age, his passion was telling stories and putting word to page. He won the Illinois Young Authors competition several times, attending both state and county conferences. He was published in a young authors' poetry book before he entered his teens. At both Butler University and Columbia College-Hollywood, his focus was writing, a topic that he excelled at. He earned top marks in every class taken on the subject, soon gaining the admiration of his teachers and peers alike. Neil's major strength that set him apart from most others is how to write fantastic characters and craft a brilliant story, how to make it come to life on the page and captivate audiences. With each story he tells, Neil's writing ability only improves, both in quality and in creativity. He constantly pushes himself to be the best, prides himself on being able to tell a story in any genre, and making each one exciting and engaging. Not only does he produce high quality work, but he can do it quickly, sacrificing neither quality nor quantity. His speed allows him to conceive and finish a project in a very short time, shorter than most others. Neil has added another medium to his repertoire, the literary world, where his slate of novels is already growing. His belief that no story, no genre, and no audience is off-limits allows him to be a chameleon, writing for adults, young adults, and children alike. Neil always held on to a simple goal: to tell great stories. That goal has motivated everything he does, and drives him towards greatness. Neil has been spinning tales since he was very young, and now stands to enter the next generation of authors and storytellers, and he's only scratched the surface of possibility…
From rural Tennessee to the bright lights of Los Angeles, William Wilson has come a long way. The journey began in the summer of 1999. With only a pickup truck (which he still owns) and a few dollars to his name, William, along with a few friends, made their way westward to California. After only a few months, William landed an internship with George Clooney's production company and quickly learned the ropes of the entertainment business. Not long after, he was introduced to two of the biggest names in movies, John Carpenter and the late Debra Hill. This relationship led to work on a third installment of the Snake Plissken series, which in turn led to his first major comic book gig, writing for G.I. Joe: Frontline. Armed with an acute business savvy, William formed his company, Arch Enemy Entertainment. From there the projects fell into place and found work with clients like Vin di Bona Productions and Transformers movie star, Tyrese Gibson. The project done with Vin di Bona was featured in Variety and Tyrese Gibson's project, the Image comic, "MAYHEM!," was the first to be published on the iTunes LP. Now, William has added one more goal to his list. He continually works to pay forward his past success by looking for and giving a voice to all of the up and coming artists within his fields.
At Arch Enemy, we are always looking for talented and motivated people. Sequential artists and concept artists are always needed for our long list of slated works. We are always looking for good colorists as well. Unfortunately, we are not looking for writers, letterers, or inkers at this time. We respect these talents but currently do not have need of them. For all of those interested in submitting their portfolio, please send it to:
Submissions for sequential artists should include five pages of sequentials and a splash page. Submissions for conceptual artists should include a finished five-point turnaround for a character, original renderings, and a rough design of that character to give a complete view of work. Submissions for colorists should include five pages of finished colored and the original black and white pages. All those wishing to submit should send these materials and contact information to:
Please note, any materials submitted should not be restricted under copyright law. Any work from other companies should bear such a notation. Those who would like to request sample pages from us may do so. Please request one of three genres: action, hero, suspense.
Anyone wishing to submit a completed comic work: submissions should consist of five pages from the work. We are unable to look at more for legal reasons.
Anyone wishing to submit a finished novel: submissions should include the first 30 pages of the manuscript. This should encapsulate the first chapter and part of the next, or the submission should be the entirety of chapter one of the manuscript if it is longer than 30 pages itself.
For any questions or comments, please send an e-mail to:
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